The Rating and Ranking Systems
Revisited
E-Mail:
gilbert@gsimons.org
Web page: http://www.gsimons.com
THE PROBLEM. The USATT uses a
hybrid rating system, taken from the USCF (U.S. Chess Fed.). The outer shell uses the
Event Rating System, determining winners and runner-ups in tournament events. E.R.S. Draw
Sheets are used throughout. But within the events, the guts of the E.R.S. have been
removed, and replaced by the bizarre and
singular Chess Match Ranking System, winners taking points away from losers. Under the
M.R.S., 50% of all players lose points. In an integrated Event Rating System, not only are
the two finalists rewarded, but so are up to 40% of competitors advancing to later rounds.
Which system encourages participation, which discourages it?
In the $6 million Golf Players Championship of March, 2000,
Hal Sutton won and collected $1.08 million. Tiger Woods, second, received $648,000.
Seventy-eight other players won lesser amounts from $270,000 down to $10,980 for four
players at 13 over par (the 80th ranked player received over double the prize money won by
the 2,000 U.S. Open Table Tennis Champion). That is an Event Rating System, shell and
substance.
Competition is an
individual journey by each player, progressing upward as far as his efforts and abilities
take him. Practice and coaching are rewarded.
In the USCF and USATT scheme, the Match Ranking System converts
competitions into conflicts. Rutgers
The Ranking component becomes,
for the vast majority of players, the sole focus, subverting the Event Rating System. A
handful of players vie to win the event; all other players concentrate on maintaining or
upgrading their ranking, only important to their ego.
The win-loss component of the USATTs peculiar Ranking System, (not shared by any other
sport other than Chess), attempts to fix
players final Rank as soon as possible. This runs counter to two human desires.
Players want to chart and control their own progress. But the Match Ranking System in
essence establishes a players rank according to the skills and efforts of others,
fixing a players Rank between higher and lower ranked players. Secondly, players
share a universal desire to advance, progress, achieve. The Match Ranking System
frustrates this yearning as well. Once he has reached his final Ranking, he can only
regress. What motivation to continue?
While some win more than they lose (particularly the
young), thwarting the Raters, sooner or later the win-loss formula makes them hit the wall
of players better than they, and they fall into their dead-end slot. On their journey,
points they garnered cost established players (who had not lost skills) numerous points
and made thousands such players lose interest in tournament play and USATT
membership.
The only responses to the Match
Ranking System by players are to sandbag and dump, purposefully losing matches to drop
down to a lower category so as to win another trophy, or to quit once they realize that
they can progress no further. Players drop out in large numbers each year, causing table
tennis to lag far behind other sports. John
Prean, ETTA Chairman from 1986 to 1991, put it succinctly in an article entitled, Death Wish, in Table Tennis News of March, 1993:
There never was much of a case for having ranking lists at all, unless these
added fun to the game and generally advanced the sport. The opposite is now the case ...
The current scheme punishes losses quite severely ... and players have a great chance of
returning from long, expensive trips with fewer points than they set out with and probably
lower ranking. It should have been obvious
long ago that the present scheme is enormously discouraging and ultimately damaging.
As the ghastly implications sank in, more and more players decided not
to go to tournaments ... A positive incentive exists NOT to play ... The English ranking
scheme is now a disaster area ... The death wish of the sport seems to know few
limits.
The USCF suffers the same fate, most juniors leaving the
sport upon reaching adulthood. Jack Peters, L.A. Times Chess Columnist, wrote of the
nationwide slump in adult tournament attendance, and about weekend tournaments which used to fill the
local chess calendar, are now held only occasionally. (Dec. 3, 2000)
SOLUTION: The simple solution is to expel the
Ranking malignancy from the Event Rating System. Both shell and contents are then in
harmony. Rankings do have their very limited use for seeding and team selection. Tennis,
golf, and virtually all other sports achieve this task using the normal Rating System.
A pure Event Rating System permits the introduction of an official
USATT Classification System, providing the sport badly needed prestige. Martial Arts
obtains status with its 20 official belt colors and ranks. All sports with any standing
have official classifications. Table tennis does not. Local directors choose to have
U1275, U1525, U1140, U2050, etc. Players have no established goals to shoot for. The sport
is in its infancy.
| Classes | Master Points Ranges |
| 1. Novice (Recreational): | 0 - 99 |
| 2. D (Recreational): | 100 - 399 |
| 3. C (Recreational): | 400 - 699 |
| 4. B (Recreational): | 700 - 999 |
| 5. A (Recreational): | 1,000 - 1,299 |
| 6. Advanced (Recreational): | 1,300 - 1,599 |
| 7. Master (Recreational): | 1,600 - 1,799 |
| 8. Elite Master: | 1,800 - 2,099 |
| 9. Elite Bronze Master: | 2,100 - 2,399 including 200 B. points. |
| 10. Elite Silver Master: | 2,400 - 2,699 including 200 S. points. |
| 11. Elite Gold Master: | 2,700 - 2,999 including 200 G. points. |
| 12. Professional Master: | 3,000 - 3,299 |
| 13. Professional Bronze Master: | 3,300 - 3,599 including 300 P.B. points. |
| 14. Professional Silver Master: | 3,600 - 3,899 including 300 P.S. points. |
| 15. Professional Gold Master | 4,000 - 4,299 including 300 P.G. points. |
| 16. Professional National Master: | 4,300 - 4,599 including 300 P.N. points. |
| 17. Professional International Master: | 4,600 - 4,899 including 300 P.I. points. |
| 18. Professional International Grandmaster: | 4,900 and above: including 500 P.I. points. |
| No. of entries | winner | 2nd |
3rd & 4th | 5th to 8th | 9th to 16th |
1 to 7 |
0 points | 0 points | 0 points | 0 points | 0 points |
8 to 15 |
20 points | 15 points | 10 points | 0 points | 0 points |
16 to 23 |
40 points | 30 points | 20 points | 10 points | 0 points |
24 to 31 |
50 points | 40 points | 30 points | 15 points | 0 points |
32 to 47 |
60 points | 50 points | 40 points | 20 points | 10 points |
48 up |
70 points | 60 points | 50 points | 40 points | 20 points |
Additional levels can easily be added as thousands of new players join the ranks. Only
players qualifying for the particular event are counted in the entries column. Players
from lower classes winning points have such points doubled or tripled, based on their
class. Excess points are awarded at face value. Players thus quickly reach their current
true level. Points are never lost. Sandbagging and dumping are eliminated.
Players easily determine the number of points in contention, and how
many points they have won. Established players start at their highest level. Entry-level
players can easily be assigned accurate ratings by the use of standard tests, using
Robots, or tests conducted by USATT Certified Raters.